Minotaur

Cryptid (Level 6) Fearless Judicator "Punish the Accursed Who Wander Astray"
M: 7, D: 3, S: 2
HP/AP: 8/10, MP: 10, DEF: +3, SOAK: 2
APR: 2, INIT: +2 , SIZE: Melee
Skills: Athletics +9 , Perception +5
Languages: Cryptid
Domains: Dungeons, Subterranean, Temples
Armor & Shield: Partial Plate
Strategy: (Great Weapon x2 || Juggernaut Stance : Great Weapon)

Passive

Boons: Magic
Traits: Darkvision +5 Keen Senses +5 Legendary Resistance

Active

Attacks:
  • Great Weapon +9 : 7 (Two-Handed, Knockdown)
  • Horns +9 : 5 (First Strike)
  • Trample +9 : 1d6
Stances: Precise Memory

Phases

  • Berserk +9 (Bloodied):

    The monster enters a berserker rage, which lasts for the duration of the scene. If damage would reduce it to 0 HP or less, its HP is reduced to 1 instead and it makes an escalating Mighty check (TN 11) to remain conscious each round. While berserk, it will not stop attacking its foes, even if its life is in danger, and the berserker rage will only end when the final foe falls. The monster has disadvantage on Deft and defense checks while berserk.

Lore

TBD

If a Minotaur’s freshly removed heart is devoured while it is still alive, the eater gains a +1 to Mighty permanently and a -1 to Deft, as well as the ability to cast the spell Rage on himself.