Hydra
Cryptid
(Level 12)
Rational Megalomaniac
"Guard Sacred Places from Desecration"
M: 7,
D: 5,
S: 2
HP/AP: 14/0,
MP: 12,
DEF: +7,
SOAK: 0
APR: 3,
INIT: +2
,
SIZE:
Melee
Skills:
Perception +7 , Reflexes +7
Domains:
Coastal, Deserts, Dungeons, Jungles, Mountains, Ruins, Subterranean, Temperate, Temples, Tropical, Volcanic, Wetlands, Wintry
Armor & Shield:
Scaly Hide
Strategy:
(Fire Breath : Bite x2)
Passive
Boons:
Magic Surprise
Banes:
Acid Cold
Traits:
Amphibious +9 Darkvision +7 Keen Senses +7 Legendary Resistance Regenerates +3
Active
Actions:
- Many Headed
- Opportunity Attacks
Attacks:
- Bite +9 : 5 (First Strike)
- Fire Breath +9 : 1d6 (Fire)
- Tail +7 : 4 (Crushing, Knockdown)
Phases
- Morphallaxis (Vorpal):
A Hydra has 1d6+4 heads. A head can be targeted with a called shot and has 1 HP. When a head is severed, it regrows two new heads at the end of the round, unless the stumps are cauterized with fire or acid. If all of its heads are severed, then it dies.
