Dinosaur (Thunder)

Wild (Level 8) Rational "Defend Thy Victuals with Force" Post Tags: Dinosaur Prehistoric
M: 7, D: 3, S: 2
HP/AP: 14/0, MP: 10, DEF: +3, SOAK: 1
APR: 2, INIT: +2 , SIZE: Melee
Skills: Athletics +9 , Perception +5
Languages: Wild
Domains: Coastal, Deserts, Freshwater, Grasslands, Jungles, Mountains, Temperate, Tropical, Volcanic, Wetlands, Woodlands
Armor & Shield: Tough Hide
Strategy: (Stomp : Trample || Bite)

Passive

Boons: Damage (Mundane)
Banes: Cold
Traits: Darkvision +5 Keen Senses +5

Active

Attacks:
  • Bite +9 : 4 (Crushing)
  • Stomp +9 : 0 (Knockdown, Stunned)
  • Tail +5 : 4 (Knockdown, Crushing)
  • Trample +9 : 1d6 (Knockdown)

Phases

  • Berserk +9 (Bloodied):

    The monster enters a berserker rage, which lasts for the duration of the scene. If damage would reduce it to 0 HP or less, its HP is reduced to 1 instead and it makes an escalating Mighty check (TN 11) to remain conscious each round. While berserk, it will not stop attacking its foes, even if its life is in danger, and the berserker rage will only end when the final foe falls. The monster has disadvantage on Deft and defense checks while berserk.

Lore

TBD

Dinosaurs of the thunder variety are generally dimwitted, peaceful, and avoid confrontation wherever possible, but can be enraged if threatened. They are mostly interested in keeping to themselves and protecting their food source.