Dinosaur (Herd)

Wild (Level 4) Cowardly "Defend the Herd" Post Tags: Dinosaur Prehistoric
M: 5, D: 4, S: 1
HP/AP: 9/0, MP: 9, DEF: +4, SOAK: 1
APR: 1, INIT: +2 , SIZE: Melee
Skills: Athletics +7 , Perception +6
Languages: Wild
Domains: Coastal, Deserts, Freshwater, Grasslands, Jungles, Temperate, Tropical, Wetlands, Woodlands
Armor & Shield: Tough Hide
Strategy: (Trample : Flee)

Passive

Banes: Cold
Traits: Darkvision +6 Keen Senses +6

Active

Actions:
  • Summon Aid
Attacks:
  • Bite +7 : 4 (Crushing)
  • Tail +6 : 4 (Knockdown, Crushing)
  • Trample +7 : 1d6 (Knockdown)

Phases

  • Berserk +7 (Young Threatened):

    The monster enters a berserker rage, which lasts for the duration of the scene. If damage would reduce it to 0 HP or less, its HP is reduced to 1 instead and it makes an escalating Mighty check (TN 11) to remain conscious each round. While berserk, it will not stop attacking its foes, even if its life is in danger, and the berserker rage will only end when the final foe falls. The monster has disadvantage on Deft and defense checks while berserk.

Lore

TBD

Herd dinosaurs are generally peaceful, non-aggressive herbivores that don’t attack unless provoked. However, when their herd is threatened, they may alert all other members to create a stampede. And if an individual herd dinosaur is threatened while defending its young, it may fly into a rage to protect its young rather than flee.