Deva ★
Passive
Active
- Summon (Like-Monster) +8
- Summon (Minions) +8
- Disintegrate +13 : 1d6 (Doomed, Blinded, Fire)
- Edged +13 : 5 (Defender, First Strike, Fire, Divine)
- Maleficence +13 : 1d6 (Lightning)
- Unarmed +13 : 1d6 (Knockout, Stun, Doomed, Divine, Fire)
Phases
- Spirit Jar (Dying):
When the monster dies, its spirit returns to its native realm, or to a magical receptacle that binds it (see the monster's description). Once its spirit is thus vouchsafed, the monster may later reincarnate in the material realm after a specified period of time. Destroying the monster's spirit permanently requires A) killing the monster in its native realm, or B) performing a special ritual that binds the spirit in order to later exorcise it, at the GM's discretion.
Lore
TBD
Deva are female divine warrior angels whose domains of influence include thunderstorms, warfare, fire, purification, and the sky and ocean. They are suffused with elemental power and unwaveringly loyal to their patron deity. Devas summon 1d6 other Devas when threatened, and can conjure Colossal Storm Elementals or other astral monsters of elemental temperament. They wear Empyreal Armor that cannot be broken.
