Demon (Erinyes)
Passive
Active
- Drain Fate +9
- Summon (Like-Monster) +7
- Longbow +9 : 4 (Piercing, Doomed, Fire, Venom)
- Longsword +6 : 5 (Defender, Fire, Necrotic)
- Maleficence +9 : 1d6 (Fire)
- Whip +6 : 4 (Ensnare, Fire)
Phases
- Spirit Jar (Dying):
When the monster dies, its spirit returns to its native realm, or to a magical receptacle that binds it (see the monster's description). Once its spirit is thus vouchsafed, the monster may later reincarnate in the material realm after a specified period of time. Destroying the monster's spirit permanently requires A) killing the monster in its native realm, or B) performing a special ritual that binds the spirit in order to later exorcise it, at the GM's discretion.
Lore
TBD
These corrupted angels must carry out divine judgements as instructed by their infernal patrons; in general, they exist to embody vengeance against oath-breakers. Any weapon they wield automatically catches aflame. An Erinyes’ burning whip is made out of its hair. The demons use illusions to prey on the falsely devout, pretending to be beneficent angels, before leading them to their destruction. Typically female in appearance.
