Demon (Balor)

Astral (Level 27) Fearless Megalomaniac "Unleash Thine Hellish Might at the Divine Threshold" Post Tags: Demonic
M: 10, D: 4, S: 5
HP/AP: 11/10, MP: 14, DEF: +7, SOAK: 3
APR: 3, INIT: +2 , SIZE: Melee
Skills: Athletics +12 , Influence +12 , Perception +6
Domains: Astral Veil, Badlands, Dungeons, Hells, Psychical Fonts, Ruins, Subterranean, Temples, Volcanic
Armor & Shield: Demonic Hide, Plated Wings
Strategy: (Fire Breath || Barbed Tail : Weapons x2)

Passive

Boons: Damage (Mundane) Elements Fear Fire Magic
Banes: Cold Divine Silver True Name +7
Traits: Flies Immutable Form Regenerates +3 Sees Through Walls +6 Spellcaster Terrifying Presence +12 True Sight +6 Unnatural Persistence
Auras: Aura of Fear +12 , Aura of Fire +12

Active

Actions:
  • Opportunity Attacks
  • Summon (Minions) +7
Attacks:
  • Barbed Tail +12 : 4 (Ensnare, First Strike, Doomed, Venom, Fire)
  • Bite +12 : 5 (Diseased, Fire)
  • Claw +12 : 5 (Bleeding, Fire)
  • Fire Breath +12 : 1d6 (Fire)
  • Unholy Great Flail +12 : 7 (Crushing, Knockdown, Fire)
  • Unholy Great Sword +12 : 7 (Defender, Knockdown, Fire)
Spells (30/30): Animate Dead +4 Anti/Sympathy +4 Antimagic Whip +5 Bane +4 Basilisk Gaze +5 Bestow Curse +4 Chain Maleficence +5 Charm (Monster) +4 Charm (Undead) +4 Command +5 Control (Earth) +4 Control (Energy) +5 Counterspell +5 Disbelief +10 Dispel Magic +5 Earthquake +4 Enchant Weapon +5 Enervate +10 Haste & Slow +5 Inertial Barrier +10 Madness +10 Magic Step +10 Malison +4 Molecular Kinesis +10 Spell Turning +5 Steelybrittle +5 Thought Shield +5 Transmutation +5 Word of Undoing +5 Zone of Chaos +5

Phases

  • Explodes +12 (Dying):

    At the end of the round in which the monster is slain, it explodes in a dramatic ball of fury, dealing 1d6 damage to all in a melee space of its corpse, and effecting the peril of an appropriate maleficence (as determined by the GM).

  • Spirit Jar (Dying):

    When the monster dies, its spirit returns to its native realm, or to a magical receptacle that binds it (see the monster's description). Once its spirit is thus vouchsafed, the monster may later reincarnate in the material realm after a specified period of time. Destroying the monster's spirit permanently requires A) killing the monster in its native realm, or B) performing a special ritual that binds the spirit in order to later exorcise it, at the GM's discretion.

Lore

TBD

These are the epitome of fallen angels: gigantic, winged demons cast down into darkness to guard forbidden places or stalk hellish domains of fire ruled over by even more powerful cosmic entities. The Balor are so incredible as to inspire fear in other demons, and often operate as an ultimate weapon or guardian/gatekeeper, tasked with carrying out an evil god or demigod’s divine will.