Deepspawn

Wild Construct (Level 10) Rational "Luxuriate in Filth" Post Tags: Aberrant Aquatic
M: 6, D: 2, S: 4
HP/AP: 10/0, MP: 8, DEF: +2, SOAK: 2
APR: 3, INIT: +2 , SIZE: Melee
Skills: Perception +4 , Psionics +8 , Survival +8
Languages: Wild, Construct
Domains: Blights, Dungeons, Ruins, Subterranean, Wetlands
Armor & Shield: Tough Hide
Strategy: (Stealth : Fog Breath || Tentacles)

Passive

Boons: Bleeding Charm Disease Lightning Magic Sleep Venom
Banes: Healing Sanctified
Traits: Amphibious +8 Camouflage +4 Darkvision +4 Immutable Form Keen Senses +4 Natural Soak Sees Through Walls +4 Spellcaster Unnatural Persistence
Auras: Aura of Water Breathing

Active

Attacks:
  • Fog Breath +6 : 1d6 (Shadow, Venom)
  • Grasped Objects +8 : 1d6 (Crushing)
  • Maw +8 : 1d6 (Acid)
  • Tentacle +8 : 4 (Crushing, Ensnare)
Spells (12/12): Action-at-a-Distance +8 Anti/Sympathy +2 Aunty's Ablution +4 Control (Water) +4 Dimension Door +4 Ensorcell +4 False Sensory Input +8 Grease +4 Overgrowth +2 Phantasm +4 Sleep +4 Tipple +4

Lore

TBD

Your classic “monster in the trash compactor” a la Star Wars. The creature is born in toxic waste or blights and thrives on refuse and disease; while created by unnatural means (magical runoff, a curse gone awry, blight), it becomes a part of the ruined environment as a wild animal. It uses objects it finds deposited in its lair as weapons by whipping them around with its tentacles (and is also fond of picking up victims and using them as weapons). The Deepspawn prefers to hides underneath sludge or dark pools and strike from stealth. It can peek out an eyestalk surreptitiously to spy on intruders and produce spell-like effects due to its mutant physiology, which are not spells unto themselves (and therefore cannot be countered). Swimming in its fetid pools causes disease.