Cockatrice

Cryptid (Level 2) Rational "Embody the Sickness of the Land"
M: 3, D: 5, S: 2
HP/AP: 7/0, MP: 8, DEF: +7, SOAK: 0
APR: 1, INIT: +0
Skills: Reflexes +7 , Survival +5
Languages: Cryptid
Domains: Blights, Settlements, Temperate, Urban, Woodlands
Armor & Shield: Encrusted Pinions
Strategy: (Fire Breath || Petrifying Touch : Bite || Claw)

Passive

Boons: Magic Petrification
Banes: Folk Material (Stunned, Frightened)
Traits: Flies Legendary Resistance

Active

Attacks:
  • Bite +7 : 3 (Piercing)
  • Claw +7 : 3
  • Fire Breath +7 : 1d6 (Fire)
  • Petrifying Touch +7 : 3 (Basilisk Gaze, Piercing)
Spells: Control (Energy) +2

Lore

The hayloft shivers with a rustling of wings and a dry, rattling cluck: from the debris emerges a sickly, skeletal rooster no larger than a terrier, its bat-like pinions half-furled and its tail writhing like a serpent.

A Cockatrice’s body reeks faintly of dust and old feathers, as if it carries the staleness of a forgotten tomb within its lungs. In its stupid red eyes, there’s the promise of instant death: one careless peck from its jagged beak is enough to calcify flesh into stone permanently. Though omnivorous, the Cockatrice delights in cracking apart petrified prey to slurp the marrow within, clucking in a grotesque frenzy to celebrate its kill. The creatures are regarded as warped parodies of nature, created perhaps by some horrific magical experiment gone awry, or a curse laid upon the land for its people’s disrespect of the natural order. It is said the cryptid is hatched from a wind egg laid by a rooster (the first sign that corruption is afoot in the barnyard) that is then incubated by a toad or serpent. While rare flocks of Cockatrice may gather in blights, the solitary outcast is the most often encountered, always fiercely territorial and half-mad.

One way to place a Cockatrice in the party’s midst is by accident: it’s found in the wreckage of civilization, as a physical manifestation of whatever evil work has been done to the land. Alternatively, you can craft an entire adventure around the idea that the Cockatrice is merely one symptom of a dark curse that plagues the kingdom. The ever-present threat of petrification makes the cryptid formidable, in addition to its ability to breathe fire and control energy in its midst. Portray the Cockatrice as the embodiment of panic, aggression, and hunger—in many ways, its behavior is a manifestation of the panicked people it beleaguers. Resourceful adventurers may learn that its eggs grant elemental resistances, its throat-glands are useful in reversing petrification, its skin can be used to create magic scrolls, and small rubies are crystallized in its guano. Most important of all, however, is its aversion to the sound of a rooster crowing, which stuns the creature upon hearing it (it is not entitled to a check to resist) or vulnerability to weasel musk (which acts as a deterrent against the Cockatrice per the spell Circle of Protection). Any classic malefactor will suffice as the one who transplants a wind egg into the brood of a serpent or toad, such as a hag, demonic spirit, witch, or necromancer, but a clever GMs will find a way to make the tale of corruption intimately compatible with the PCs’ story hooks. After all, the Cockatrice is a monster of the home, and so the more personal you can make its connection to the party, the better.