Clockwerk (Titan)
Passive
Active
- Disruptor Device +7 : 1d6
- Heavy Appendage +10 : 6
- Ranged Armament +5 : 4
- Shockwave +10 : 1d6 (Knockdown)
Lore
A Titan does not march to war: a Titan is war.
The Clockwerk Titan is the most fearsome machine of the steampunk age: a giant lumbering contraption bloated with deadly armaments, its belly an ancient furnace sheathed in layers of heavy metal. The form a Titan takes is secondary to its destructive capability: most are barely recognizable as anything other than clanking piles of blades, hammers, and cannons. While the Clockwerk people are a sentient race with a society all their own, Clockwerk Titans lack free will and follow programmed orders. All are powered by a sliver of lodestone that animates a series of gears and mechanisms within their chassis. Titans are typically melee-sized, several stories tall, and serve as the ultimate weapons among vigilant Sentinels and Enforcer footsoldiers.
In play, a Clockwerk Titan isn’t just an opponent to face, but an event to endure. Clockwerk Titans are so well-outfitted as to be immune to mundane harm; their varied arsenal includes three types of weapons and/or a mechanism that effects a maleficence best suited for the fiction. They can shake the entire encounter with a shockwave, which can lay waste to the party and the environment. Flavor the Titan with a variation that best suits the intentions of its designer: hollow-bellied Titans carry armed crews into battle; laser-eyed colossi inspire terror in humanoid shape; and wheeled excavators eviscerate terrain. Despite all their might, Titans possess an automation vulnerability like all Clockwerk machines that the party can exploit if they spend the time to research the model. Remember: the satisfaction players derive from defeating a Titan derives as much from figuring out how it works as smashing it to bits.
