Clockwerk (Enforcer)
Passive
Active
- Disruptor Device +4 : 1d6
- Heavy Appendage +7 : 5
- Ranged Armament +5 : 4
Lore
“It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop... Ever... until you are dead.” (The Terminator, 1984)
The Clockwerk Enforcer is designed to get the job done, brutally and efficiently. Most Enforcers are encased in gleaming armor and outfitted with an array of armaments, with rotating joints and pistons that drive their relentless motion. The form an Enforcer takes is a matter of utility on the part of its designer: some resemble animal predators, others humanoid knights, and still others, strange geometries that originally inspired their creator. While the Clockwerk people are a sentient race with a society all their own, Clockwerk Enforcers are machines that lack free will and follow programmed orders. Enforcers are typically man-sized, between 8’ and 10’ tall, and serve a middle ground between smaller, more deft Sentinels and monstrous Titans. All are powered by a sliver of lodestone that animates a series of gears and mechanisms within their chassis. These models are used to react to alarms raised by Sentinels and mitigate or contain threats.
Enforcers can be run as the purest response to an adventuring party’s intrusion into an unwelcome place: their axiomatic behavior makes it such that the Enforcer only has one (deadly) way to carry out its orders. They are typically equipped with a couple weapons that they use as their primary response to non-compliant threats, and/or a mechanism that effects a maleficence best suited for the fiction. Enforcers appear fewer in number due to the high cost of their construction, and may be added as extra muscle to sentient patrols. Flavor the Enforcer with a variation that suits the intentions of its designer: iron serpents might lie in wait in a treasury to punish thieves; Clockwerk swordsmen might have superior skill in edged weapons to augment the city guard; and beefy shield guardians might wield retractable tower shields to ward off rioting commoners. Like all Clockwerk machines, Enforcers possess an automation vulnerability the party can exploit if they spend the time to research the model. Remember: the satisfaction players derive from defeating an Enforcer derives as much from figuring out how it works as smashing it to bits.
