Animated Object

Construct (Level 1) Mindless Radical "Wreak Havoc Against Intruders" Post Tags: Arcane Familiar
M: 3, D: 3, S: 3
HP/AP: 4/0, MP: 6, DEF: +3, SOAK: 2
APR: 1, INIT: +0 , SIZE: Personal
Languages: Construct
Domains: Aeries, Dungeons, Ruins, Settlements, Temples, Urban

Passive

Boons: Bleeding Charm Lightning Magic Sleep
Banes: Antimagic (Dying) Blindsight (Melee) +5 Healing
Traits: Immutable Form Levitates Natural Soak Unnatural Persistence

Active

Attacks:
  • Dweomeric Peril +5 : 1d6 (Variable)

Lore

A tea kettle tilts itself upright, shrieking a warning of steam; a grandfather clock groans as its pendulum becomes a hammer; a rickety chair slams itself against the door; an ornate harp plucks a dirge of alarm…

Animated Objects come in all shapes and sizes: suits of armor with glowing joints, stone lions that roar with furnace heat, rugs that slither like vipers, or books that flap and snap midair in swarms. These unthinking constructs often create cacophony as they spring to life with magic, and their method of attack mirrors their form: bludgeoning with heavy wood, grappling with coils of rope, or scalding with superheated oil. Though given animus by sorcerous masters, many Objects outlast their creators, persisting in dusty mansions as guardians, tricksters, or traps. Where wild magic lingers, such constructs proliferate like fungi in rot.

Animated Objects serve as thematic hazards, meant to disrupt the PCs’ sense of safety when exploring an unfamiliar space. Such objects lack motivation, but have encoded in them a magical directive—guard the treasure, block the exit, serve the household—but some may develop a rogue autonomy as the dweomers that enchant them degrades over time. Their strengths lie in their forms: entangling garments, clattering swarms of kitchenware, flying instruments with sonic shrieks, or crushing tools of war. As constructs, they typically resist poison, fear, and mind-affecting spells, but they are deeply susceptible to antimagic, which nullifies their animating force and leaves them lifeless. Give each one a unique twist based on its original purpose and material—an animated loom might weave a trap mid-battle, whereas a butcher’s cleaver leaps into action with intent to slice meat. Surprise and discomfort your PCs by making the mundane become murderously alive.