Dragon (Red)

Cryptid (Level 41) Fearless Megalomaniac "The Realm Shall Know Thy Tyranny" Post Tags: Draconic
M: 10, D: 7, S: 8
HP/AP: 11/20, MP: 17, DEF: +9, SOAK: 3
APR: 3, INIT: +2 , SIZE: Melee
Skills: All
Languages: All
Domains: Aeries, Badlands, Blights, Deserts, Dungeons, Hells, Jungles, Mountains, Ruins, Subterranean, Temperate, Temples, Tropical, Volcanic
Armor & Shield: Dragonscale
Strategy: (Fly : Breath Weapon || Spell, Claw, Swallow)

Passive

Boons: Acid Damage (Mundane) Elements Fire Magic
Banes: Cold Physical Weak Spot Treasure Hoarder +10
Traits: Dragon Soul +12 Flies Immutable Form Keen Senses +9 Legendary Resistance Magic Hide Maleficent Blood +9 Spellcaster Terrifying Presence +12 True Sight +9
Auras: Aura of Elemental Protection +9 , Aura of Fear +12 , Aura of Fire +12

Active

Actions:
  • Mastery (Energy) +12
  • Mastery (Fear) +12
Attacks:
  • Breath Weapon +12 : 3d6 (Fire, Acid)
  • Claw +9 : 6 (Piercing, Fire)
  • Maleficence +12 : 1d6 (Acid, Fire)
  • Swallow +12 : 2d6 (Fire, Acid)
  • Tail +12 : 4 (First Strike, Crushing, Fire)
Spells (45/45): Animate Dead +9 Bane +9 Basilisk Gaze +10 Bestow Curse +9 Chaos Vortex +10 Charm (Monster) +9 Charm (Person) +10 Charm (Undead) +9 Command +10 Counterspell +10 Courage +9 Disbelief +12 Dispel Magic +10 Divinely Inspire +9 Earthquake +9 Elemental Form +9 Elemental Resistance +9 Enchant Weapon +10 Enervate +12 Fate Link +12 Haste & Slow +10 Heal +9 Madness +12 Magic Step +12 Malison +9 Mass Manipulation +12 Mind Reading +12 Molecular Kinesis +12 Mystic Strength +9 Permanency +10 Post-Hypnotic Suggestion +12 Prism Shell +10 Regeneration +12 Sacred Geometry (Energy) +10 Seduction +10 Shapeshift +10 Spell Turning +10 Suffocate +12 Telepathy +12 Thought Shield +10 Time Stop +10 Transmutation +10 Word of Reckoning +9 Zone of Chaos +10 Zone of Truth +9
Stances: Aura of Power

Phases

  • Berserk +12 (Bloodied):

    The monster enters a berserker rage, which lasts for the duration of the scene. If damage would reduce it to 0 HP or less, its HP is reduced to 1 instead and it makes an escalating Mighty check (TN 11) to remain conscious each round. While berserk, it will not stop attacking its foes, even if its life is in danger, and the berserker rage will only end when the final foe falls. The monster has disadvantage on Deft and defense checks while berserk.

Lore

TBD

Red Dragons are the most destructive, tyrannical, and hateful of all dragons, rivaled in power only by Gold Dragons. Other evil dragons tend to obey them out of fear. Red Dragons see all other life as lesser races to be dominated and used as tools, and eternally scheme to extend their dominion to the entirety of the realm. They spend their time amassing great wealth and armies over thousands of years, plotting to unleash them upon the world when the time is right. Their lair minions tend to be draconic or serpent monsters, humanoid cultists, and malevolent Wild monsters who can be coerced into the dragon’s service. Their treasure hoards are sprawling and extensive, containing everything from pure gold to magical treasure. They like to kidnap subjects who are deemed beautiful or desirable to many (such as princesses or princes) and keep them as pets. Red Dragons emit so much heat that being within a melee distance from them causes victims to spontaneously burst into flames.